I walked through a series of buildings in Egypt, along with my preview version levels, and Serious Sam 3, and everywhere I looked, and I sat in pieces of armor rounds. In this game, is a very bad sign. Soon the enemy began to strain and the shooting began. My assault rifle bullets short of first. I moved to a shotgun, but it meant I had to get closer to my goal. The waves crashing against the waves of enemies when the walls were cast them, but I was immediately overwhelmed by their numbers, and died before the last save point.
I played the game on Normal, and had altogether. Every attempt I got a little more to know how the best environment I can help fight the overwhelming number of enemies. For example, Sam can be drawn from these enemies in narrow aisles away from the great wide open, allowing the rocket launcher to thin the herd. The game provides a constant state of chaos with a fleeting moment of calm and I liked the minute.
And 'more than you think
The first level starts at a much slower pace, and are introduced to the violence of the game by hitting the first enemy decapitated with a mallet. Closer, and you dodge and strafe to avoid his shots. Then you get a gun and screaming kamikaze enemies will launch the model for you. If you get too close, they explode, do not throw them is a very effective way to die.
You are going to have a strong set of surround speakers to play this game effectively. These enemies come from all directions without end, and the only way to control them is to listen to their cry, their sense of direction, and then blow them up before they come to you. They were caught when they are near other bad guys, and you can take a large area of enemies just a couple of bullets.
This is compounded when the forest giant mechs start attacking with rapid-fire laser beams, so you always have to adapt.